A downloadable game

Unity - C# - Firebase - Playfab - Android - IOS 


• Worked with Legacy code to find bugfixes and also refactored several systems in order to make the game integrated and complete until launch.

• Developed the store based on Microsoft playfab with real-time transactions from scratch. The game store is a must in this kind of game. Here, players can spend their in-game money to buy clothes, upgrades, stones to evolve their abilities and buffers to gain experience quicker. Once the game is fully online, the store has communication with the Microsoft playfab to buy, sell, update and decorate the items.

• Developed the Blacksmith system and inventory items behavior on game. The inventory item was an important feature to this project, once the player equip himself here to go to battles. Here is cool to show the integration of the UI visual stuff icons, to the player’s real stuff in battle. The Inventory is called a “backpack” in the game because it has all player’s items in the game.

• Implemented the Unity Cloud Build on the project.

• Refactored and Updated the User’s Profile as their stats on game.

• Created the Company's Documentation of the whole project from scratch using Notion.so.

• Made the weapon degree system. This system is responsible for showing for the player the current angle the weapon is aiming on, and then when users shoot, it calculates the parable for the bullet falls.

• Made all the bullets trail in the game. Created a script, a trail of the bullets to give some dynamics and fluid to the game.

• Made the “Player’s turn” with Photon. The concept was created by syncing all the players in a structure of “star-link” where the game is processed in the host player’s equipment and then transmitted to others. This was an option by our leader, to optimize costs. The players have 20 seconds to use their abilities, walk, and shoot, trying to make damage to the opposite team members.



Official website: https://bombtank.com/